Sunday, October 25, 2009
Saturday, October 24, 2009
3D Max, Mentalray Rendering Project
CLICK HERE TO WATCH THE ANIMATED VIDEO
Modeled, Designed, animated, rendered, sound and video edited by
Pubudu Abeywardana Dahanayaka,pubudu.dahanayaka@gmail.com
Software and Machine specification :-
The animation was created using 3D Max and was rendered using mental
ray rendering . This 3D clip was done with very limited resources.
To be precise i used a single computer that consisted with intel
2.4 GHz Core 2 duo processor , 3GB DDR2 RAM along with 512 VGA and
the operating system was 32 Bit
Project Experience & Difficulties Faced :-
Since i had very limited resources i had to manage the quality of the project according to performance of my computer. So when it comes to modeling and rendering i had to use the low quality options because the RAM , Processor and VGA was not enough to gain supreme quality in modeling and also was not enough to render with quality in a manageble time . For example when it comes to modeling i had to used low poly objects to save resources and the quality of models was gained by working hard on the texture. But i can assure that with better industry standard resources i can come up with better quality output
Modeled, Designed, animated, rendered, sound and video edited by
Pubudu Abeywardana Dahanayaka,pubudu.dahanayaka@gmail.com
Software and Machine specification :-
The animation was created using 3D Max and was rendered using mental
ray rendering . This 3D clip was done with very limited resources.
To be precise i used a single computer that consisted with intel
2.4 GHz Core 2 duo processor , 3GB DDR2 RAM along with 512 VGA and
the operating system was 32 Bit
Project Experience & Difficulties Faced :-
Since i had very limited resources i had to manage the quality of the project according to performance of my computer. So when it comes to modeling and rendering i had to use the low quality options because the RAM , Processor and VGA was not enough to gain supreme quality in modeling and also was not enough to render with quality in a manageble time . For example when it comes to modeling i had to used low poly objects to save resources and the quality of models was gained by working hard on the texture. But i can assure that with better industry standard resources i can come up with better quality output
Labels:
3d animation,
3d max,
mentalray rendering
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